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Call of Duty: Black Ops Bundle (ROW)
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Four hackers aged 18 to 28 have been charged with a series of alleged breaches which resulted in the leaking of Modern Warfare 3 , a Zombie Studios military simulator and pre-announcement details on the Xbox One. Two of the four charged - from Canada and the United States - have already pleaded guilty, while the remaining two based in the US are still being investigated. The group faces an count indictment which includes conspiracies to commit computer fraud, copyright infringement, wire fraud, mail fraud, identity theft and theft of trade secrets. While the Xbox One, Gears of War 3 and the Zombie Studios military simulator are all mentioned specifically, it s unclear what data was obtained from the Valve breaches. The group is said to have accessed the information via SQL injection and stolen log-in information. In addition to the four charged North Americans, the Australian hacker SuperDaE is also being charged under Australian law for his alleged involvement. SuperDaE, who claimed responsibility for a series of breaches similar to those described above, including the alleged sale of an Xbox One dev kit, became notorious last year when he was raided by Australian law enforcement, as Kotaku reports. The American economy is driven by innovation. But American innovation is only valuable when it can be protected," Assistant Attorney General Caldwell said in relation to the two guilty pleas.
Have you played every single game in your Steam library? Neither have I and that accomplishment is apparently just a small sand grain in the over million games in Steam collections that have never felt a press of the Play button. That's a surprising figure from a new report by Ars Technica researching the most active and popular games on Steam straight from the recorded statistics of some of the platform's million-strong community. Ars' method for its number flood involves sampling registered games and their played hours via profiles and their unique Steam IDs. With the help of a server for computational muscle, Ars randomly polled more than , profiles daily for two months to pull together an idea of which games see the most time on everyone's monitors. Some caveats exist, though. The data Ars looked at for its research only extends back to , when Steam brought in its "hours played" tracking system. Still, Ars claims its results deliver a good picture of Steam gaming trends for the past five years albeit with some imperfections. Predictably, Valve's personal products stack high on the list in terms of ownership and most played hours. Dota 2 takes the crown with an estimated 26 million players who ganked faces at some point in the MOBA, but free-to-play FPS Team Fortress 2 follows closely behind with a little over 20 million users.
A game server also sometimes referred to as a host is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain their own accurate version of the game world for display to players. They also receive and process each player's input. Dedicated servers simulate game worlds without supporting direct input or output, except that required for their administration. Players must connect to the server with separate client programs in order to see and interact with the game. The foremost advantage of dedicated servers is their suitability for hosting in professional data centers , with all of the reliability and performance benefits that entails. Remote hosting also eliminates the low-latency advantage that would otherwise be held by any player who hosts and connects to a server from the same machine or local network.